One of the most exhilarating experience I have ever had in school is of successfully carrying out an elaborate prank. Of course, you are bound to face the music later, but who cares? Another great feeling post-crime is of surviving the yelling you have received. It will be derogatory, insulting and shameful, but you survived it without begging for mercy or bawling. Yeah, that feels amazing and you get invigorated to do more shit!
But to be a successful master villain in school, first off, you should recognize your mentality. You shouldn't be prejudiced while making mischief. Your intentions should be pure. You do such stuff just because you like it and find it fun. Revenge and all that stupid sentimentality should stay away from making mischief, otherwise, it gets boring and once your only objective for mischief gets fulfilled, you lose your edge and drive for mischief. So first principle, make mischief because you enjoy it, not because you want to prove something to people or something...
Next, never make mischief if you want to score popularity points. You will end up making a fool out of yourself and, more importantly, you will endanger the plan. I can't emphasize enough on this point because it is the case so many times! These guys want to be a part of the operation just to be 'one of the mischievous people'. Firstly, we 'mischievous people' don't really care about what others think of us. Secondly, such people are the worst when it comes to stealth and flying under the radar. They act tough, but apply a little pressure and they begin to squeal, and expose everyone. Remember the Joker at such times. You need to know the squealers and the weak and throw them out of the plan. Acting nonchalant, ignoring disgusted looks and being good with words is what is required to be a good mischief maker. Guys who come in for popularity generally lack all of these because they don't realize it's importance and consider mischief to be child's play.
One guy alone is never dangerous. But get some like-minded people together and they become a force to reckon with. Another criterion for mischief is to have eager participants. No two guys are alike, so more the guys, more the diversity, and thus, more the unpredictability. But correctly choosing your friends for mischief is vital. Being unpopular yourself works great for carrying out mischief, believe me, I have learnt this from experience. Unpopular guys work best for mischief too. They don't give too many fucks about what others think of them and are always ready to get onto the field. A well-liked guy is also good to have in your team, because people will not suspect him too much, so he can work. Now come the schemers. Schemers are important people, they initiate the plan. But you need to know your schemers well. The smart guys in your class will most probably end up being schemers. But you need to decide whether they work or not. Smart but weak-minded schemers can be bullied to get information out. If the discipline incharge of the class catches him, he will squeal and spoil everything and expose everyone. A schemer if caught, is the most dangerous thing that can happen, even worse if he is weak. I am a schemer and also get on the field, but not all are as stoic or dense like me, so caution is a must.
That is the preparation, now comes the execution. Mischief consists of elaborate plans to make fun of people or just keep taunting people until they go nuts.
I am an expert when it comes to taunting people, by the way. Teasing people, is an art, and making them really angry is success. There are certain rules when it comes to taunting, they are:
1. Pick the right opportunity. Whenever you get the chance, you begin. Not attracting too much attention is key here. If you get too much attention, people WILL realize that you are going to start a riot. Some people attract attention on purpose which feeds their craving for attention, but endangers the plan.
2. Whenever you taunt, you NEVER, NEVER target a person's handicap. If a guy has a leg problem, you don't call him lame. It is wrong, and really, it is not his fault that he has some defect. But, if people have said or done something stupid, you target it and make them pay for it. That becomes their weakness which you pound against. If a person has a some sort of weird habit, you make fun of that. One very important thing while taunting is never forget any piece of stupid thing done. You recycle stuff and make the guy remember his age-old stupidity. Keeping an account of everything is important and you should make your target suffer for everything stupid they have done.
When it comes to elaborate plans, the details should not be given to everyone. One person must know all. That is the best way to ensure secrecy.
Now for the counterattack your targets will come up with. The most clichéd response people have is inflicting physical injury. Now if the taunter is hit, he should never hit back. That is the price you must pay. But you can always avoid it. Running away from these angry people and taunting while you are at it is the best solution really. It angers them even more and you enjoy it more. The taunter should never go on the offensive. If hit, he should take it and continue with his plan. If you hit back, you give the guy opposing more stuff on you to complain. If he complains, it starts with you teasing him hitting, and you hitting back and the balance is not in your favor. Then you go down. There are not many people who can take hits from people quietly, but that is why they are not top-grade mischief makers. I myself have great resilience when it comes to being hit, for I have had ample experience dealing with it from my big sis, so, almost all in favor for me.
When it comes to mischief, I am completely clueless about girls. I have no idea how they will react to it. And I seriously doubt they can even handle jokes... Well at least most of them. I have no experience dealing with them, and I am not even bothering to obtain some. There are some guys who play pranks on girls, but what I have seen so far, that they (girls) generally end up despising them.
I have known just one female good mischief maker, but that is all. I was really surprised when I realized that, though... I never expected it and I am not easily surprised... There are different, smarter people around, aren't there?
Now the more intriguing part: dealing with the discipline enforcers. Every school has this idea of Council of Students. These guys are the pawns of the teachers, in simple words. Although, there are some who aren't... But limited in number. But yes, pawns in general. All you have to do is get them on your good side or your neutral side. Getting them to hate you is a bad idea for they have more power than you (at the cost of freedom, anyway). I am good friends with the Council of my school, so they usually don't bother my plans too much. But yes you must be wary to a certain degree.
The school is like the government. If we make mischief, they must control it. And obviously, they will have their own "spies". These spies are the infamous snitches who babble everything they know to the teachers or the person in-charge of discipline. Snitches are not easy to identify, yes, but there are always patterns emerging; common characteristics showing themselves. A snitch is generally a person of slightly more than average intellect and is social. These snitches will listen to your conversations and plans, and even contribute to it. Now remember, their contributions are generally very stupid and worthless, but they do that just to show that they are taking part. Snitches NEVER come in on the field. NEVER. They are scared of the teachers and live in their fear. These are some of the characteristics of snitches. Remember, there is always a snitch in a class. You must always be wary of them. Even the peons and maids of the school can also turn out to be spies, but they will only see you doing stuff, they won't know the plans and details of the prank.
But to be a successful master villain in school, first off, you should recognize your mentality. You shouldn't be prejudiced while making mischief. Your intentions should be pure. You do such stuff just because you like it and find it fun. Revenge and all that stupid sentimentality should stay away from making mischief, otherwise, it gets boring and once your only objective for mischief gets fulfilled, you lose your edge and drive for mischief. So first principle, make mischief because you enjoy it, not because you want to prove something to people or something...
Next, never make mischief if you want to score popularity points. You will end up making a fool out of yourself and, more importantly, you will endanger the plan. I can't emphasize enough on this point because it is the case so many times! These guys want to be a part of the operation just to be 'one of the mischievous people'. Firstly, we 'mischievous people' don't really care about what others think of us. Secondly, such people are the worst when it comes to stealth and flying under the radar. They act tough, but apply a little pressure and they begin to squeal, and expose everyone. Remember the Joker at such times. You need to know the squealers and the weak and throw them out of the plan. Acting nonchalant, ignoring disgusted looks and being good with words is what is required to be a good mischief maker. Guys who come in for popularity generally lack all of these because they don't realize it's importance and consider mischief to be child's play.
One guy alone is never dangerous. But get some like-minded people together and they become a force to reckon with. Another criterion for mischief is to have eager participants. No two guys are alike, so more the guys, more the diversity, and thus, more the unpredictability. But correctly choosing your friends for mischief is vital. Being unpopular yourself works great for carrying out mischief, believe me, I have learnt this from experience. Unpopular guys work best for mischief too. They don't give too many fucks about what others think of them and are always ready to get onto the field. A well-liked guy is also good to have in your team, because people will not suspect him too much, so he can work. Now come the schemers. Schemers are important people, they initiate the plan. But you need to know your schemers well. The smart guys in your class will most probably end up being schemers. But you need to decide whether they work or not. Smart but weak-minded schemers can be bullied to get information out. If the discipline incharge of the class catches him, he will squeal and spoil everything and expose everyone. A schemer if caught, is the most dangerous thing that can happen, even worse if he is weak. I am a schemer and also get on the field, but not all are as stoic or dense like me, so caution is a must.
That is the preparation, now comes the execution. Mischief consists of elaborate plans to make fun of people or just keep taunting people until they go nuts.
I am an expert when it comes to taunting people, by the way. Teasing people, is an art, and making them really angry is success. There are certain rules when it comes to taunting, they are:
1. Pick the right opportunity. Whenever you get the chance, you begin. Not attracting too much attention is key here. If you get too much attention, people WILL realize that you are going to start a riot. Some people attract attention on purpose which feeds their craving for attention, but endangers the plan.
2. Whenever you taunt, you NEVER, NEVER target a person's handicap. If a guy has a leg problem, you don't call him lame. It is wrong, and really, it is not his fault that he has some defect. But, if people have said or done something stupid, you target it and make them pay for it. That becomes their weakness which you pound against. If a person has a some sort of weird habit, you make fun of that. One very important thing while taunting is never forget any piece of stupid thing done. You recycle stuff and make the guy remember his age-old stupidity. Keeping an account of everything is important and you should make your target suffer for everything stupid they have done.
When it comes to elaborate plans, the details should not be given to everyone. One person must know all. That is the best way to ensure secrecy.
Now for the counterattack your targets will come up with. The most clichéd response people have is inflicting physical injury. Now if the taunter is hit, he should never hit back. That is the price you must pay. But you can always avoid it. Running away from these angry people and taunting while you are at it is the best solution really. It angers them even more and you enjoy it more. The taunter should never go on the offensive. If hit, he should take it and continue with his plan. If you hit back, you give the guy opposing more stuff on you to complain. If he complains, it starts with you teasing him hitting, and you hitting back and the balance is not in your favor. Then you go down. There are not many people who can take hits from people quietly, but that is why they are not top-grade mischief makers. I myself have great resilience when it comes to being hit, for I have had ample experience dealing with it from my big sis, so, almost all in favor for me.
When it comes to mischief, I am completely clueless about girls. I have no idea how they will react to it. And I seriously doubt they can even handle jokes... Well at least most of them. I have no experience dealing with them, and I am not even bothering to obtain some. There are some guys who play pranks on girls, but what I have seen so far, that they (girls) generally end up despising them.
I have known just one female good mischief maker, but that is all. I was really surprised when I realized that, though... I never expected it and I am not easily surprised... There are different, smarter people around, aren't there?
Now the more intriguing part: dealing with the discipline enforcers. Every school has this idea of Council of Students. These guys are the pawns of the teachers, in simple words. Although, there are some who aren't... But limited in number. But yes, pawns in general. All you have to do is get them on your good side or your neutral side. Getting them to hate you is a bad idea for they have more power than you (at the cost of freedom, anyway). I am good friends with the Council of my school, so they usually don't bother my plans too much. But yes you must be wary to a certain degree.
The school is like the government. If we make mischief, they must control it. And obviously, they will have their own "spies". These spies are the infamous snitches who babble everything they know to the teachers or the person in-charge of discipline. Snitches are not easy to identify, yes, but there are always patterns emerging; common characteristics showing themselves. A snitch is generally a person of slightly more than average intellect and is social. These snitches will listen to your conversations and plans, and even contribute to it. Now remember, their contributions are generally very stupid and worthless, but they do that just to show that they are taking part. Snitches NEVER come in on the field. NEVER. They are scared of the teachers and live in their fear. These are some of the characteristics of snitches. Remember, there is always a snitch in a class. You must always be wary of them. Even the peons and maids of the school can also turn out to be spies, but they will only see you doing stuff, they won't know the plans and details of the prank.
The greatest hindrance to a budding mind is sentiment. It greatly attenuates the potency of a marauding heart and mind. To carry out mischief and go unnoticed, you must keep such stuff out. Entertaining sentiment does no good. It leads to partiality and favouring people over other which is a cardinal sin. A mischief maker never discriminates. Every person in the class should be a potential target. Sentiment discourages such thinking and leads to bullshit like favouritism and rife in the operation. It is not easy, yes, I know, but you must prioritize. Do you want to be in the good books of people or do you want the thrill of mischief? The choice is yours...
A very important aspect of a mischief maker is not harbouring grudges. If someone hits you too hard considering what you have done to him, you shouldn't banish him from your mind. Forgive him. That is the best thing you can do. See, people have conscience. They realize when they have overreacted. They do realize their mistakes, and believe it or not, they themselves might participate in mischief, The target becomes the offender. What a changeover!
For all budding mischief makers, there are is no end to mischief. You can trouble people to no end, that is fine. But remember, being nice to people when you are off the high of the drive is very important. You need friends. They are going to be your helpers and fellowmen during times of action.
All people have their understanding of order. People do not panic when things go according to plan. Some regular guy is teased, he breaks down, nobody bats an eye. But if one of those "popular" guys takes a beating, then suddenly everybody loses their minds. Upset the existing order and everything becomes chaos. Aim for that. Never discriminate. Sentiment is alright as long as it helps you, by the way. If it gives you new ideas and points of view, do not completely disregard it. And finally, for all mischief makers: Introduce a little anarchy...
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